
If you are a Steam user and own some games, downloading mods for your. I've never done this for VR though, but I assume it would work the same. As PC gamers dont settle for a few presets, many have created their own mods in. That works usually works well with games that are not on Steam at all. The other way steam matches bindings is by the name, but that doesn't let you access the binding added through steam versions of the game, rather it simply lets you access binding where someone named a non-steam game the exact same way as you.

Once you select the binding you like you can go back and change the name of the non-steam game. Now if I look for 271590 in my library and go into community bindings, I should see the Steam community bindings for it. If you subscribe to a database, league, etc. Then I would change the name of it to 271590 (GTAV's steam app id). Files from Steam Workshop don't go into your editor data folder, but you should still see them when you start a new game. First I can take anything and add it as a non-Steam game (most likely you'd be adding a non-Steam version of GTAV you own), then in the steam library list, right click the game and go to properties.

This works for Steam input at least.įor example, let's say I want to access the Steam community bindings for GTAV. I think you can access the bindings by adding the game as a non-steam game and naming the non-steam game as the appid of the game.
